// Created by Crowbar 0.71
====== File Size ======
	681,202
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 1,099 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	1,100 - 8,175 theMdlFileData.theBones 29
	8,176 - 11,027 theMdlFileData.theAttachments 31
	11,028 - 11,039 theMdlFileData.theHitboxSets 1
	11,040 - 11,071 [ERROR] Unread bytes (non-zero) [ 16 14 15 04 05 06 07 02 19 1A 1B 1C 03 00 17 08 18 09 0A 0D 0B ... ]
	11,072 - 11,531 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 5
	11,073 - 11,076 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	11,077 - 11,079 anAnimationDesc.anAnimation [@idle_seq] alignment [ 2A 00 00 ]
	11,080 - 11,164 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	11,165 - 11,168 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	11,169 - 11,171 anAnimationDesc.anAnimation [@attack_seq] alignment [ 29 00 00 ]
	11,172 - 11,255 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	11,256 - 11,265 anAnimationDesc.anAnimation (frameCount = 10; sectionFrameCount = 10)
	11,266 - 11,348 [ERROR] Unread bytes (non-zero) [ F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	11,349 - 11,352 anAnimationDesc.anAnimation [@attack_seq_alt2] (unused empty data structure at the end of the list)
	11,353 - 11,355 anAnimationDesc.anAnimation [@attack_seq_alt2] alignment [ 29 00 00 ]
	11,356 - 11,440 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	11,441 - 11,444 anAnimationDesc.anAnimation [@attack_seq_alt3] (unused empty data structure at the end of the list)
	11,445 - 11,447 anAnimationDesc.anAnimation [@attack_seq_alt3] alignment [ 28 00 00 ]
	11,448 - 12,071 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	12,072 - 13,231 theMdlFileData.theSequenceDescs 5
	13,232 - 13,347 [idle_seq] aSeqDesc.theBoneWeights 29
	13,348 - 13,349 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	13,350 - 13,351 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	13,352 - 13,591 [attack_seq] aSeqDesc.theEvents 3
	13,592 - 13,593 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	13,594 - 13,595 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	13,596 - 13,835 [attack_seq_alt1] aSeqDesc.theEvents 3
	13,836 - 13,837 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes 1
	13,838 - 13,839 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	13,840 - 14,079 [attack_seq_alt2] aSeqDesc.theEvents 3
	14,080 - 14,081 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes 1
	14,082 - 14,083 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	14,084 - 14,323 [attack_seq_alt3] aSeqDesc.theEvents 3
	14,324 - 14,325 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes 1
	14,326 - 14,327 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	14,328 - 14,407 theMdlFileData.theBodyParts 5
	14,408 - 14,555 aBodyPart.theModels 1
	14,556 - 14,851 aBodyPart.theModels 2
	14,852 - 15,147 aBodyPart.theModels 2
	15,148 - 15,443 aBodyPart.theModels 2
	15,444 - 15,739 aBodyPart.theModels 2
	15,740 - 15,855 aModel.theMeshes 1
	15,856 - 15,971 aModel.theMeshes 1
	15,972 - 16,087 aModel.theMeshes 1
	16,088 - 16,203 aModel.theMeshes 1
	16,204 - 16,319 aModel.theMeshes 1
	16,320 - 17,023 theMdlFileData.theTextures 16
	17,024 - 17,027 theMdlFileData.theTexturePaths 1
	17,028 - 17,411 theMdlFileData.theSkinFamilies 12
	17,412 - 17,465 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	17,466 - 17,467 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	17,468 - 21,187 [ERROR] Unread bytes (non-zero) [ 1D 00 00 00 40 00 00 00 B4 00 00 00 28 01 00 00 84 02 00 00 54 ... ]
	21,188 - 21,188 aTexturePath = 
	21,189 - 21,218 theNameCopy = "weapons\rspn101\w_rspn101.mdl"
	21,219 - 21,225 theSurfacePropName = "weapon"
	21,226 - 21,238 aBone.theName = "ja_c_propGun"
	21,239 - 21,250 aBone.theName = "weapon_bone"
	21,251 - 21,266 aBone.theName = "def_c_proscreen"
	21,267 - 21,284 aBone.theName = "ja_ads_attachment"
	21,285 - 21,295 aBone.theName = "def_c_acgs"
	21,296 - 21,306 aBone.theName = "def_c_base"
	21,307 - 21,316 aBone.theName = "def_c_cro"
	21,317 - 21,327 aBone.theName = "def_c_hcog"
	21,328 - 21,340 aBone.theName = "muzzle_flash"
	21,341 - 21,346 aBone.theName = "shell"
	21,347 - 21,355 aBone.theName = "shell_fp"
	21,356 - 21,366 aBone.theName = "SIGHT_1_TL"
	21,367 - 21,377 aBone.theName = "SIGHT_1_TR"
	21,378 - 21,388 aBone.theName = "SIGHT_1_BL"
	21,389 - 21,399 aBone.theName = "SIGHT_2_TL"
	21,400 - 21,410 aBone.theName = "SIGHT_2_TR"
	21,411 - 21,421 aBone.theName = "SIGHT_2_BL"
	21,422 - 21,432 aBone.theName = "SIGHT_3_TL"
	21,433 - 21,443 aBone.theName = "SIGHT_3_TR"
	21,444 - 21,454 aBone.theName = "SIGHT_3_BL"
	21,455 - 21,470 aBone.theName = "AMMO_COUNTER_TL"
	21,471 - 21,486 aBone.theName = "AMMO_COUNTER_TR"
	21,487 - 21,502 aBone.theName = "AMMO_COUNTER_BL"
	21,503 - 21,512 aBone.theName = "l_hand_ik"
	21,513 - 21,522 aBone.theName = "r_hand_ik"
	21,523 - 21,539 aBone.theName = "def_c_sightFront"
	21,540 - 21,560 aBone.theName = "def_c_sightFront_off"
	21,561 - 21,576 aBone.theName = "def_c_sightRear"
	21,577 - 21,596 aBone.theName = "def_c_sightRear_off"
	21,597 - 21,608 anAttachment.theName = "CAMERA_BASE"
	21,609 - 21,615 anAttachment.theName = "CAMERA"
	21,616 - 21,622 anAttachment.theName = "L_HAND"
	21,623 - 21,629 anAttachment.theName = "R_HAND"
	21,630 - 21,641 anAttachment.theName = "SWAY_ROTATE"
	21,642 - 21,660 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	21,661 - 21,668 anAttachment.theName = "SIGHT_1"
	21,669 - 21,676 anAttachment.theName = "SIGHT_2"
	21,677 - 21,684 anAttachment.theName = "SIGHT_3"
	21,685 - 21,697 anAttachment.theName = "AMMO_COUNTER"
	21,698 - 21,702 anAttachment.theName = "hcog"
	21,703 - 21,707 anAttachment.theName = "acgs"
	21,708 - 21,711 anAttachment.theName = "cro"
	21,712 - 21,722 anAttachment.theName = "HCOG_FRONT"
	21,723 - 21,732 anAttachment.theName = "HCOG_REAR"
	21,733 - 21,743 anAttachment.theName = "ACGS_FRONT"
	21,744 - 21,753 anAttachment.theName = "ACGS_REAR"
	21,754 - 21,765 anAttachment.theName = "SCR_BL_ACGS"
	21,766 - 21,777 anAttachment.theName = "SCR_TR_ACGS"
	21,778 - 21,787 anAttachment.theName = "CRO_FRONT"
	21,788 - 21,796 anAttachment.theName = "CRO_REAR"
	21,797 - 21,806 anAttachment.theName = "proscreen"
	21,807 - 21,817 anAttachment.theName = "sightFront"
	21,818 - 21,832 anAttachment.theName = "sightFront_off"
	21,833 - 21,842 anAttachment.theName = "sightRear"
	21,843 - 21,856 anAttachment.theName = "sightRear_off"
	21,857 - 21,864 aHitboxSet.theName = "default"
	21,865 - 21,874 anAnimationDesc.theName = @idle_seq
	21,875 - 21,886 anAnimationDesc.theName = @attack_seq
	21,887 - 21,903 [ERROR] [End offset is incorrect] anAnimationDesc.theName = @attack_seq_alt1
	21,891 - 22,086 [ERROR] [End offset is incorrect] anAnimation.thePosV.theAnimXValues (accumulatedTotal = 99)
	21,904 - 21,920 anAnimationDesc.theName = @attack_seq_alt2
	21,921 - 21,937 anAnimationDesc.theName = @attack_seq_alt3
	21,938 - 21,946 aSeqDesc.theName = "idle_seq"
	21,947 - 21,958 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	21,959 - 21,969 aSeqDesc.theName = "attack_seq"
	21,970 - 21,991 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	21,992 - 22,014 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	22,015 - 22,030 aSeqDesc.theName = "attack_seq_alt1"
	22,031 - 22,046 aSeqDesc.theName = "attack_seq_alt2"
	22,047 - 22,062 aSeqDesc.theName = "attack_seq_alt3"
	22,063 - 22,067 aBodyPart.theName = "r101"
	22,068 - 22,078 aBodyPart.theName = "sight_hcog"
	22,079 - 22,089 [ERROR] [End offset is incorrect] aBodyPart.theName = "sight_acgs"
	22,087 - 22,090 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation [@attack_seq_alt1] (unused empty data structure at the end of the list)
	22,090 - 22,099 [ERROR] [End offset is incorrect] aBodyPart.theName = "sight_cro"
	22,091 - 22,091 anAnimationDesc.anAnimation [@attack_seq_alt1] alignment [ 69 ]
	22,092 - 22,099 [ERROR] Unread bytes (non-zero) [ 67 68 74 5F 63 72 6F 00 ]
	22,100 - 22,124 aTexture.thePathFileName = "models\weapons\r101\r101"
	22,125 - 22,156 aTexture.thePathFileName = "models\weapons\r101\r101_skin31"
	22,157 - 22,190 aTexture.thePathFileName = "models\weapons\r101\r101_prime_01"
	22,191 - 22,224 aTexture.thePathFileName = "models\weapons\r101\r101_prime_02"
	22,225 - 22,258 aTexture.thePathFileName = "models\weapons\r101\r101_prime_03"
	22,259 - 22,292 aTexture.thePathFileName = "models\weapons\r101\r101_prime_04"
	22,293 - 22,326 aTexture.thePathFileName = "models\weapons\r101\r101_prime_05"
	22,327 - 22,360 aTexture.thePathFileName = "models\weapons\r101\r101_prime_06"
	22,361 - 22,394 aTexture.thePathFileName = "models\weapons\r101\r101_prime_07"
	22,395 - 22,428 aTexture.thePathFileName = "models\weapons\r101\r101_prime_08"
	22,429 - 22,462 aTexture.thePathFileName = "models\weapons\r101\r101_prime_09"
	22,463 - 22,492 aTexture.thePathFileName = "models\weapons\r101\r101_holo"
	22,493 - 22,534 aTexture.thePathFileName = "models\Weapons_R2\attachments\hcog2_optic"
	22,535 - 22,572 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight"
	22,573 - 22,621 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic"
	22,622 - 22,662 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	22,663 - 681,201 [ERROR] Unread bytes (non-zero) [ 00 10 00 00 00 00 00 00 00 01 00 00 00 72 A7 BE 3B C8 03 00 00 ... ]
	681,202 - 681,202 END OF FILE + 1 (File size)
========================
